While his abilities can destroy all manner of robots and other rigid structures, they are non-lethal against organic lifeforms (albeit still fully capable of incapacitating them). Not only can he create enormous volumes of high-amplitude sound, but he can absorb that sound back into himself via several built-in microphones and amplify it even further into crushingly-powerful sonic waves. Sound Man was created as a crowd suppression robot. The robot masters are as follows: (with links to artwork) The game will have the standard 8 robot master levels, followed by two sets of fortress levels. However I can promise you that it has no permanent character deaths, and no Zero or other ties to MMX. Suffice to say though, it is meant to kind of shake up the usual MM plot structure a bit. The plot I'm keeping mostly hush-hush due to possibility of spoilers. I also plan to add MM10-style difficulty levels and possibly other additional content after the game's initial 1.0 release. Dynamic weapon interactions! Similar to MM7, using certain weapons on certain bosses (not counting weaknesses) can have varying effects, both positive and negative. Exit module (obtained automatically after a certain number of levels) Much of the gameplay is modeled after MM4, with new enemies, bosses, levels, weapons, etc. The game's soundtrack was composed mostly by Sebamkfan (currently calling himself Golden-Shades), with several additional tracks by Threxx. It's developed in Game Maker 8, using Riverroad's Day in the Limelight source as a rough base. Mega Man: Recharged is a classic-style Mega Man fangame developed almost entirely by myself. Long story short, the forums where my game's official thread was now are pretty much dead, and this was obviously the best choice to move it to. Been working on a little fangame by the name of Mega Man: Recharged for the past few years, which a few of you might have heard of.
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